"While I usually can't stand "n number things you need to know" books, this drawing and architecture quickie read is quite tasty. Great stocking stuffer for the designer."
"Mashup Joel on Software + Fred Brooks. Funny, truthful, and good advice about managing yourself and others in the software biz. (An easy bed-time read... in 1 week.)"
"Modern version of David Macaulay's fantastic 1970s architecture and illustrated system engineering books. Ascher makes understanding the system of cities approachable... and fun."
"Lots of crazy, fun examples of product and art design... physical art, product design, museum installations, and nutty experiments, the book is loaded with full-color photos... this 'graphic' book will make you giggle."
"Good design and very good design curators... the problem is that the book is a mishmash, an anthology of two design books.. and neither set of authors followed their own rules (1-color an 2-color designs) for the design of the book."
"Breakthrough companies feel ordinary in this book's accounts. This is no Good to Great or Re-Imagine. Surface-level business advice coupled with uninspiring commentary makes this a dull read... for the first two-thirds of the book. Mcfarland hits a few good notes with Insultants and Survival U... but it takes a while to get there."
"Design annuals are often porn. This is the rare anthology that is beautiful and informative. Lovely design examples that all interface and product designers will grow from...
Must look for interface and information designers."
"half-way through... fab read on aesthetics, beauty, consumerism, and all the naughty bits + buybuyeateat culture we've cultivated over the past 20 years. Fun ready so far."
"Another studio-centric design review where nothing really stands out. It's mediocre design pron. The translation is poor and the material lacks a single, great message. Skip.
Try the Director Annuals for best-of-show in Design."
"For an information design book, it often doesn't eat its own dog food. * the pictures are small * high number of type treatments and extra words * design is NOT only user-centric... it's constrained by technology, business, AND users
Several very good examples and cases.
The world needs a beautiful info design book. This gets close but not quite."
"An eye-opener into publishing as an author and editor. With a dry, sharp wit, Betsy rolls through the good and the bad surrounding writing habits and the publishing process. A truthful view worth reading (especially those wanting to get their work to the public)."
"Great Apple and Steve Jobs primer, even if you've kept track via Wired and other publications.
Key ideas employed by Steve: * If it sucks, dump it (even after a year into the project) * Start over if the product design isn't working * push and grow staff to the edge... and expect great results * Demand excellence; don't succumb to mediocrity * Aim for the simplest solution or technique."
"Nothing earth shattering. A little hard data... mostly personal accounts and critiques of GenX analysis. A quick read if you're really interested in GenX stories. PASS."
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